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Penn E-Tennis Game
Lavidge & Baumayr

ROLE:Technical Direction, Programming, Illustration, Animation, and UI design.


The Penn E-Tennis game pits a single user against a computer opponent with close to actual ball flight physics and character animation.
Overview:
Penn wanted to add a fun diversion for user who visited PennRacquets.com. The game had to be fun, but more challenging that the typical "pong" format seen in other electronic games. Finally, the game had to reinforce the Penn Ball branding wherever possible throughout the game play.

Project Highlights:
RoganStreet developed a "real time" physic engine that accounts for ball vector, velocity, as well as environmental factors like court surface and ball texture (felt pile fuzziness, weight). The game play requires that the user strike the ball with deliberate directional follow through. In turn, the game requires more skill than just getting the racquet in place. It actually allows for the user to apply "English" to each ball strike.

Go Play Penn E-Tennis!

PLATFORM:
Internet, Flash Player/Plug-in 5.0

AUTHORING TECHNOLOGIES:
Flash

The TEAM:
Art:
Robert Case (L & B)
Phil Rogan

Project Management:
Robert Case (L & B)
Phil Rogan

Development:
Dave Gipp, Phil Rogan


When the action gets fast paced, the player is "ghosted" to allow the details of the return stroke.

The Penn Logo on the ball provides visual cues to the players about the spin applied to the ball in flight. This also reinforces the Penn Branding in the game.