Back to Gallery
CashFlow for Kids at Home and at School
CashFlow Technologies

ROLE: Complete Design, Programming and Animation


CashFlow for Kids transposes the CashFlow for Kids Board Game into a media and information rich interactive CD-ROM game.
Overview:
CashFlow for Kids at Home is an electronic version of the CashFlow for Kids board game. Objectives for the new game include: New Character design, educational content beyond the board game, expose kids to finance concepts and terms, easy to use, and above all, fun to play. A Comprehensive Teachers Guide was developed for the "at School" version, freely downloadable for the RichKidSmartKid.com web site.

Project Highlights:
The interface for the CD-ROM game was nearly identical to the graphic concepts introduced in the patented CashFlow for Kids bard game. Children are given the opportunity to spend, save, or invest as they continue through the game. In the Home version, Kindergartners are taught similar concepts to investing with Toki's Carrots and Bunnies. Nearly all test subjects reported a fundamental understanding of investing, saving and spending after playing the game.

Download the At School Version!(Free for Educators)
Go to Rich Dad Web Site

PLATFORM:
Internet

AUTHORING TECHNOLOGIES:
Director/Lingo, MagPie, Flash, Illustrator, PhotoShop, and Red and Blue Pencils.

The TEAM:
Art Direction:
J Kleber
Robert Case Phil Rogan

Project Management:
Yann Conan
For CashFlow Technologies: Sharon Lechter

Development Lead:
Phil Rogan
Dave Gipp
Doug Herman
Josh Jamison
Matthew Thornhill
Robert Case

Sound and Music:
Jeff Essex (audiosyncrasy)

Curriculum Development:
Dave Stephens

Usability Testing:
Angela Borchardt

QA:
Beta Breakers


Cash On Hand device teaches children basic denominational change skills.

Kindergartners learn about investing by caring for Bunnies in a carrot garden.